Sunday, October 6, 2013

Essay Guideline/Idea


Description of a situation

Globalisation has contributed to major advancements in technology and seamlessly connects people across the globe. The Internet brings about many conveniences and benefits to the general public. For instance, news and educational content can be easily retrieved from online sources. Conversely, the Internet is also a double-edge sword.

Identification of a problem

In many cases, the Internet has transformed itself as a form of escape for certain groups of people, such as those suffering from depression or social isolation. It has become a platform for them to create a separate online identity.

With the widespread of Internet and its ease of access, gaming addiction is raising concern in society, with its effect ranging from teens to even adults.

Traditional video games are non-interactive and involve only a single player. Such games would eventually become repetitive and boring, thereby forcing the user to quit playing in the long run. However, game developers have introduced Massively multiplayer online role-playing games or MMORPG, where players interact in real time with others to facilitate collective game activities. Games such as “World of Warcraft” incorporate MMORPG and periodically update their content to encourage endless gaming.

Gaming addiction can result in serious health problems with gamers sacrificing sleep just to earn more hours for game play. In addition, the addiction can place stress and tension on family relationships and imped one’s ability to sort priorities. It also results in an unhealthy emotional connection to the game character or ‘avatar’ and virtual connections created.

Description of a solution

Many gamers are aware of their problem, but have sunk too deep to stop by themselves. A similar concept of rehabilitation for smokers and drug users can be adopted in this context to help gamers rid their unhealthy addiction.

Some gamers themselves do not realize the addiction problem that is adversely affecting their lives and that of their families. Campaigns should be introduced via the media to spread awareness of the rising issue of gaming addiction. The campaign should encourage families with members facing addiction to be proactive.

Evaluation of a solution 

-incomplete-

Thesis/Intro.


Globalization has allowed seamless connectivity across the globe and has brought many benefits and conveniences to the general public. However, the advancements in technology and increased use of Internet have given rise to a growing gaming addiction problem worldwide.  



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