Description of a situation
Globalisation
has contributed to major advancements in technology and seamlessly connects
people across the globe. The Internet brings about many conveniences and
benefits to the general public. For instance, news and educational content can
be easily retrieved from online sources. Conversely, the Internet is also a
double-edge sword.
Identification of a problem
In many cases,
the Internet has transformed itself as a form of escape for certain groups of
people, such as those suffering from depression or social isolation. It has
become a platform for them to create a separate online identity.
With the
widespread of Internet and its ease of access, gaming addiction is raising
concern in society, with its effect ranging from teens to even adults.
Traditional
video games are non-interactive and involve only a single player. Such games
would eventually become repetitive and boring, thereby forcing the user to quit
playing in the long run. However, game developers have introduced Massively
multiplayer online role-playing games or MMORPG, where players interact in real
time with others to facilitate collective game activities. Games such as “World
of Warcraft” incorporate MMORPG and periodically update their content to
encourage endless gaming.
Gaming
addiction can result in serious health problems with gamers sacrificing sleep just
to earn more hours for game play. In addition, the addiction can place stress
and tension on family relationships and imped one’s ability to sort priorities.
It also results in an unhealthy emotional connection to the game character or
‘avatar’ and virtual connections created.
Description of a solution
Many gamers are
aware of their problem, but have sunk too deep to stop by themselves. A similar
concept of rehabilitation for smokers and drug users can be adopted in this
context to help gamers rid their unhealthy addiction.
Some gamers
themselves do not realize the addiction problem that is adversely affecting
their lives and that of their families. Campaigns should be introduced via the
media to spread awareness of the rising issue of gaming addiction. The campaign
should encourage families with members facing addiction to be proactive.
Evaluation of a solution
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Evaluation of a solution
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Thesis/Intro.
Globalization
has allowed seamless connectivity across the globe and has brought many
benefits and conveniences to the general public. However, the advancements in
technology and increased use of Internet have given rise to a growing gaming
addiction problem worldwide.
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